How to Play Yes, No, Maybe
Yes, No, Maybe is a private checklist for a night with one of you in charge. Each player answers on their own, lead or follow first, then a list that gets bolder as it goes. You see only what overlaps. A no is never shown to anyone. It is the conversation most people never quite have, turned into a screen.
Play Yes, No, MaybeHow it works
- The first player takes the phone and answers the roles question: tonight I would like to Lead, Follow, or Either
- Then the checklist, one item at a time, yes, maybe or no. It runs mild to wild, and you can tap Nothing past this at any point
- Pass the phone. Nobody sees anyone else's answers
- Once everyone has answered, the reveal shows what you have in common, and who leads
What is on the list
Sixty-four items, sixteen at each level, written in plain words from the answerer's point of view. Gentle is protocol without touch: titles, positions, eye contact, asking permission to speak, being told what to wear, service. Playful adds light touch under instruction, undressing on command, being made to ask, praise. Spicy is restraint, blindfolds, spanking by hand, edging. Wild is heavier impact, longer denial, and ownership for the scene.
Give and receive are separate items where they differ. "Being told how to sit, stand or kneel" and "Telling someone how to sit, stand or kneel" are two answers, and a pair who match on complementary sides has found a thing to do. That is where a Lead and follower fit is discovered rather than declared.
Nothing past this
The list gets spicier as you go, and you do not have to read to the end. Tap Nothing past this and everything below is answered no without being shown to you. A couple who are at Playful never have to read Wild.
The reveal is the contract
The reveal names who leads and who follows, and lists what both of you said yes to, level by level. Things one of you said yes to and the other said maybe are shown as worth talking about. Nothing else is shown. If nothing overlaps, that is an answer too: talk it over and answer again another night.
The contract is what Power Play deals from. A card that names something is only ever dealt when it is in the contract and both people in front of it said yes.
Answers that outlive the tab
Your answers stay on this phone with this group, so a regular pair is not asked the same sixty-four questions every evening. Next time, the game asks whether to keep your answers or answer again. Any player can forget their stored answers from Player settings, and nothing about them ever leaves the device: the app logs that a reveal happened and how many items matched, never which ones or who.
Limits still come first
Any limit set in Player settings hides the items it touches before they are ever asked. Three limits exist for this list in particular, Impact, Orgasm control and Kneeling, and they filter every game, not just this one.
Yes, No, Maybe, answered
Can the other players see my answers?
Only where they match yours. A yes nobody else shares is never shown, and a no is never shown to anyone at all.
What if two of us both want to follow?
The reveal says so kindly and suggests Either. A room with no Lead is a real result, not an error, and Power Play will ask again at its door.
Do I have to answer the whole list?
No. Nothing past this stops the list wherever you are and answers the rest no privately.
Are my answers stored anywhere online?
No. They live on this phone, with this group, and can be forgotten from Player settings at any time. Spice Up has no server holding anything you enter.
How many people can play?
Two or more. It is written for a pair, and a group reveal shows what the whole room shares with each Lead and follower fit named.
Play it now
Everything above is built into Yes, No, Maybe in the app. It handles the order, the intensity and who goes next, so nobody has to keep track.
Play Yes, No, Maybe